Lauren Woolbright
Dr. Woolbright teaches courses in game design, social media, and environmental communication.
Title
Discipline
Educational Background
- BA, English, University of North Carolina at Chapel Hill
- MA, English, Clemson University
- Ph.D. Rhetorics, Communication and Information Design, Clemson University
I am...
a nerd. But isn’t everybody?
Rank
Associate Professor
My career at Alma began in
I'm an expert in
My expertise:
Game Studies
Gender Studies
Race and Ethnicity
Environmental Justice
Signature course(s):
Recent publications:
“Slow Violence in a Digital World: Tarahumara Apocalypse in Mulaka.” Ecofictions, Ecorealities and Slow Violence in Latin America and the Latinx World. Routledge. November 2019.
“Ecofeminism and Gaia Theory in Horizon Zero Dawn.” TRACE. Special Issue: Ecoplay. October 2018.
“OOO, It’s Prey!, or How Did They Know I Always Wanted To Be a Coffee Cup?” Textshop Experiments. August 2018.
“Framing The Blood of the Vampire: A Text-Based Game.” NYMG Journal: Feminist Game Studies. April 2018. http://www.nymgamer.com/?p=17498
(This publication includes the text-based game I designed for my dissertation; with Marie Jarrell, programmer)
“Game Design as Climate Change Activism.” Ecozon@: European Journal of Literature, Culture and Environment. Special Issue: Green Video Games. 2017. http://ecozona.eu/article/view/1350
“Rise of the Mandalorians: A Star Wars Costuming Fandom Reacts to Intersectional New Canon.” Media Commons: A Digital Scholarly Network. December 2016.
Recent presentations:
Forthcoming: “Role-Playing Peer Review: Games and Gatekeepers” interactive panel. CCCC. March 2021, virtual conference
“Shark versus the Fiery Apocalypse: Play as Shark in Maneater and The World of Darkness.” Perishing Twice: Elemental Tensions of Fire and Water in Games. ASLE. June 2019, Davis, CA
“Quest With Class: Interactive Fictions and Diversity.” Interactive Fictions and Accessibility. C&W. May 2018, Fairfax, VA
“Video Game Design as Cli-Fi—and Activism.” Videogames as Ecomedia. ASLE. June 2017, Detroit, MI
“Escort Mission: Navigating the Perils of Gaming with Kids.” Multi-classing IRL: Gamers, Academics, Mothers. C&W. June 2017, Findlay, OH
“Composing Alternative Identities.” Writing, Rhetoric, and Role-Play: Cultivating Writing Connections through Role Playing Games in the Classroom and the Workplace. CCCC. March 2017, Portland, OR
“EcoComposition by Design.” Cultivating Ecocomposition: Enacting, Sustaining, and Innovating Composition Practices in the Anthropocene. CCCC. March 2017, Portland, OR
Creative work:
My Brother’s Wedding, Twine game, in progress
The Blood of the Vampire, text-based video game, 2016
Other recent accomplishments:
I mentor the iGEM team!