IM Sports are a great way for students, faculty and staff to stay in the game!
2014 – 2015 INTRAMURAL SCHEDULE
|Kan Jam||9/15 - 9/25|
|Pickle Ball||9/29 - 10/9|
|Floor Hockey||10/13 - 10/30|
|Table Tennis||11/3 - 11/6|
|Wiffleball||11/10 - 11/13|
|4 v. 4 Volleyball||11/17 - 12/4|
|Dodgeball||1/12 - 1/22|
|Indoor Soccer||1/26 - 2/5|
|Kickball||2/9 - 2/19|
|Basketball||3/3 - 3/24|
|6 v. 6 Volleyball||3/25 - 4/9|
|Softball||4/27 - 5/20|
|Beach Volleyball||4/27 - 5/20|
5 v. 5 Indoor IM Soccer Schedule
1. Chicago Fire 4. Cesc and the City
2. Passionate Cheetahs 5. Sasstronauts
3. Fake Madrid 6. Sigma Chi
1 vs. 2
5 vs. 6
1 vs. 3
4 vs. 2
3 vs. 6
4 vs. 5
3 vs. 4
1 vs. 5
6 vs. 1
2 vs. 5
6 vs. 4
2 vs. 3
1. Games will be played on the “blue court” in the Stone Center for Recreation.
2. Games will take place from 8:30pm to 11pm on Monday’s - Thursday’s.
1. A minimum of five players is required per team.
2. Two females are required to be on the floor at all times.
3. Only two JV/Varsity athletes are allowed on the floor at one time for each team.
4. Gameplay is 5 vs. 5 (including goalies)
Alma College Intramural Sports will use the basic soccer rules as stated in the NCAA rulebook. The following are exceptions to the NCAA rulebook and will be used in the Alma College IMs.
Offside rule: There will be no offside rule.
Out of Bounds: All games will be played on the MAC court (court 4) therefore there will be no out of bounds unless the ball goes out of the netted area. If the ball exits the playing area it will be put back into play with an indirect kick by the team that did not touch the ball last, near the spot where it went out of bounds. However, kicks will not be allowed by a team in an opponents end any closer than the yellow volleyball baseline.
Goals:Any balls that lodge behind the goal will be put into play with a defensive goal kick. If the defending team deliberately stops or deflects the ball with their hands or arms to stop a goal, there will be a two minute penalty where the team will have to play 4 on 5.
Mercy Rule: If a team is ahead 6 goals with 10 minutes remaining in the game it will be ended.
Duration of game: Two 20-minute halves both running time.
Half time: 3 minutes
Time outs: There will be no time outs.
Number of players: a maximum of 5 (including goalies) players for each team may be on the court at one time. Three players are required to prevent a forfeit.
¨ Shin guards are recommended but not required
¨ No black soled shoes are allowed on the courts. Cleats are prohibited.
¨ No jewelry, casts or other items deemed dangerous by the IM workers are allowed. Each team will receive one warning without penalty there after a yellow card will be issued to any player found to be in violation on a team that has already received a warning.
Start of play:
¨ At the beginning of the game, choice of ends and the kickoff are decided by rock paper scissors.
¨ After a goal is scored, the ball is taken to the center of the court and kicked off under the same conditions as when the game started, by the team that the goal was scored on.
¨ Teams shall change ends of the court at the start of the second half. Play shall start with a kickoff by the team that did not kick off to start the game.
Violations: The following violations are considered a penalty of 2 minutes where teams will be forced to play 4 vs. 5. If a player commits one of these violations but it is not deemed malicious by the official it will result in an indirect kick.
¨ Kicking an opponent
¨ Striking an opponent
¨ Tripping an opponent
¨ Holding an opponent
¨ Pushing an opponent
¨ Violent or dangerous charging
¨ Slide tackling
Cautions will be issued for the following:
¨ Persistently infringing upon any rules of the game
¨ Dissent by word of mouth or action to the opposing team or IM employees
¨ Unsportsmanlike conduct
Ejections will be issued for the following:
¨ Violent conduct or serious foul play
¨ Foul or abusive language
¨ Persisting in misconduct after receiving a caution.
¨ Flagrant fouls
¨ Intent to injure
¨ A team that has a player ejected will play short-handed for the remainder of the game, just like a normal penalty.
Tie Game: A tie game will be accepted during regular season. In the play-offs, a 5 minute sudden death period will be held. The first team to score will win. Sudden death will be 4 on 4 including goalies. If no one scores in the first sudden death period there will be as many sudden death periods as there needs to be.
Subbing: It is free substitution, however once a player commits to the bench they can no longer have an effect on the play in anyway or it will result in a penalty.
Sportsmanship: All players are expected to know and abide by the sportsmanship rules as stated in the Intramural Sports Handbook. Fighting or any other unsportsmanlike conduct will NOT be tolerated!
Participation rules: Teams are expected to follow the participation rules as stated in the Intramural Sports Handbook. Teams should be dressed and ready to play with the roster completed on the scorecard at game time.
No shows and forfeits: one No Show will put your team on probation. Once on probation, either one additional no show or one forfeit will remove your team from competition. Please let Garrett Thelen know at firstname.lastname@example.org if you cannot make it to a game.
Alcohol and drug policy: Any player, non-player team personnel, or spectator under the influence of alcohol or drugs will be asked to leave by an IM or Rec. Center Supervisor.
- Participation in the Alma College IM program is voluntary. The College is not responsible for injuries incurred while participating in IM sports. Each participant is advised to carry personal health and accident insurance.
- T-shirts will be given to the winning team. Shirts can be picked up from the Office. An ID must be presented in order to pick up your T-shirt. Players on the roster must have checked in for at least one game to receive a T-shirt.