Stone Center for Recreation

Intramural Sports

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                                 2014 – 2015 INTRAMURAL SCHEDULE

SPORT                                                                                                           SEASON

Kan Jam                                                                                                      9/15 - 9/25 
Pickle Ball  9/29 - 10/9 
Floor Hockey  10/13 - 10/30 
Table Tennis   11/3 - 11/6 
Wiffleball   11/10 - 11/13 
4 v. 4 Volleyball  11/17 - 12/4 
Dodgeball   1/12 - 1/22 
Indoor Soccer   1/26 - 2/5 
Kickball   2/9 - 2/19 
Basketball   3/3 - 3/24 
6 v. 6 Volleyball   3/25 - 4/9 
Softball  4/27 - 5/20 
Beach Volleyball   4/27 - 5/20 

Intramural Basketball Schedule 

MEN’S LEAGUE KEY

POOL A 

A1. Coast2Coast 

A2. Donald Sterling’s Rejects

A3. If You Playing Us

A4. 6 Gods

A5. Get Hot Stay Hot

A6. Double Dribblers  

POOL B 

B1. Delta Gamma Tau

B2. Team Washed 

B3. Monstars 

B4. $$ Team 

B5. Dream TKE 

B6. Sigma Chi 

POOL C 

C1. Flint Tropics 

C2. Baker’s World 

C3. Diaper Dandies 

C4. Premature Shooters

C5. Rim Jobs 

 

 MEN’S SCHEDULE 

Tuesday (3/3)

8pm 

Court 1 

A1 vs. A2

Court 2

A6 vs. A3

10pm

Court 1

A4 vs. A5 

Court 2 

B1 vs. B2

Wednesday (3/4)

8pm 

Court 1

B6 vs. B3

Court 2 

B4 vs. B5 

10pm 

Court 1 

C1 vs. C4

Court 2 

C2 vs. C3 

Thursday (3/5)

8pm 

Court 1 

A3 vs. A4 

Court 2 

A6 vs. A1 

10pm 

Court 1 

A2 vs. A5 

Court 2

B3 vs. B4

Monday (3/9)

8pm 

Court 1

B6 vs. B1 

Court 2 

B2 vs. B5

Court 3

A6 vs. A4 

10pm

Court 1 

C3 vs. C1 

Court 2

C2 vs. C4

Court 3 

A2 vs. A3

Tuesday (3/10)

8pm 

Court 1 

B1 vs. B5 

Court 2 

C4 vs. C5

Court 3 

C1 vs. C2

10pm 

Court 1

A1 vs. A5 

Court 2 

B4 vs. B6

Court 3

B3 vs. B2

Wednesday (3/11)

8pm

Court 1 

C5 vs. C3 

Court 2

A6 vs. A2

Court 3 

B1 vs. B4 

10pm 

Court 1

C5 vs. C2 

Court 2 

A1 vs. A4

Court 3

A3 vs. A5

Thursday (3/12)

8pm 

Court 1 

B3 vs. B5

Court 2 

B6 vs. B2 

Court 3 

C3 vs. C4

10pm 

Court 1 

C5 vs. C1 

Court 2 

A5 vs. A6

Court 3

A1 vs. A3 

Monday (3/16)

8pm 

Court 1

B1 vs. B3

Court 2 

B6 vs. B5

Court 3

B2 vs. B4

10pm

A2 vs. A4 

 

 

 

 

 

 

POOL D

D1. Alpha Kenny Buddy 

D2. Shoot Till My Arm Falls Off

D3. Buckets 4 Dayz 

D4. WESTON’S DREAM TEAM

D5. Pull-up Drank 

D6. The Pythons 

POOL E

E1. Phi Sig and Friends

E2. DD’s

E3. $$ Team

E4. Pippin Ain’t Easy

E5. Micky Buckets and the Crew 

 

CO-ED SCHEDULE

Tuesday (3/3)

9pm 

Court 1 

D1 vs. D2 

Court 2 

D6 vs. D3

Wednesday (3/4)

9pm 

Court 1 

D4 vs. D5 

Court 2 

E1 vs. E4 

Thursday (3/5)

9pm 

Court 1

E2 vs. E3

Court 2

D3 vs. D4  

Monday (3/9)

9pm 

Court 1 

D2 vs. D5

Court 2 

E4 vs. E5 

Court 3

E3 vs. E1

Tuesday (3/10)

9pm 

Court 1

D2 vs. D3 

Court 2 

D1 vs. D5

Court 3

D6 vs. D4 

Wednesday (3/11)

9pm

Court 1 

E5 vs. E3 

Court 2 

E1 vs. E2

Court 3

D4 vs. D1 

Thursday (3/12)

9pm

Court 1 

D5 vs. D3

Court 2 

D6 vs. D2

Court 3

E2 vs. E5

 

 

Monday (3/16)

9pm 

Court 1 

D1 vs. D3

Court 2 

D4 vs. D2

Court 3

E3 vs. E4

 

 

Tuesday (3/17)

9pm 

Court 1

D5 vs. D6

Court 2 

E4 vs. E2 

Court 3

E5 vs. E1

10pm 

D6 vs. D1

Intramural Basketball Rules 

Alma College Intramural Sport Basketball Rules are based on the NCAA basketball rulebook.  Specific adjustments for Alma College Intramurals are the following.

Players

Teams are allowed five players on the floor at once.  Minimum number of players to avoid a forfeit is three.  If a team does not have five players, the other team is not required to play with the same amount of players the opponent has (hence, games can be 3 on 5).  If a team who has five players is scheduled against a team with less than five players, it is the captain of the five player team who will decide if he/she wants their team to play with five, or play with the amount of their opponent. 

- For co-rec play, two females must be on the court at all times.

- Each participant must check in before each contest with the scorekeeper at their court.

- No more than a combination of two basketball players.  A basketball player is defined as a person who played JV or Varsity Basketball during the 2014/2015 season.

- All players must be current Alma College students, faculty, or staff.

 Duration of game: two 20 minute halves, running time with stopped clock during the last two minutes of the 2nd half on dead balls.

Fouls - Only team fouls will be kept track of. The 7th team foul will result in the opposing team to enter the bonus of 1 and 1 and 10 total fouls will result in the opposing team to enter the double bonus of 2 shots. 

Half time: 5 minutes

 Time outs: one of 1 minute in duration per half (not accumulative).  One of 30 seconds in duration in the overtime period (not sudden death).

 Overtime: one 5-minute period with stopped clock during the last minute.  If over time ends in a tie score it shall be immediately followed by another overtime with the same clock rules. 

Substitutions: Substitutions may be made during any dead ball situation.  Substitutes MUST notify officials of their intent to enter the game, and the official must recognize the player by motioning them onto the court.  Illegal substitution is a technical foul. 

Jump balls: A jump ball will occur only at the beginning of the game and any overtime periods.  The team not gaining possession on the initial jump ball will be awarded the ball when the next held ball situation arises.  Thereafter on held balls and to begin the 2nd half, teams will alternate possession. 

Dunking:  Dunking is permitted so long as there is no hanging on the rim or attempts to smash the backboard.  Hanging on the rim AT ANY TIME is prohibited. 

 Technical Foul: Two removes a player or coach from the gym.  Automatic two points plus ball to the offended team at mid-court.  If the foul is flagrant, the offender(s) will be ejected from the game. 

Technical Fouls: A technical foul shall be assessed for unsportsmanlike conduct, too many players on the court, delay of game, and using too many time outs.  A player may be ejected for receiving one (1) technical foul and will be ejected for receiving two (2) direct personal fouls.  The team captain is responsible for controlling the conduct of all players on his/her team and may be assessed a technical foul for not controlling the conduct of his/her players.  Technical fouls include but are not limited to:

-Disrespectfully addressing or contacting an official or gesturing in such a manner as to indicate resentment

-Using profanity or vulgarity; taunting, baiting, or ridiculing another player; or point a finger at or making obscene gestures toward another player.

-Purposely obstructing an opponent’s vision by waving or placing hand(s) near his/her eyes.

-Faking being fouled

-Intentionally or flagrantly contacting an opponent when the ball is dead

-Intentionally slapping the backboard.  The degree of intent is the sole decision of the Game Officials.

Violations and Throw-ins - Violations include traveling, double dribble, carrying/palming the ball, intentionally kicking the ball with the leg below the knee, five-second closely guarded count in the front court, ten seconds in the back court, and three seconds in the lane.

After any violation, the ball is awarded out of bounds for a throw-in at the spot nearest to where the violation occurred.  Two or three points are also awarded on goaltending depending on the position of the shooter at the time of the shot.

-After any called time-out, the ball is awarded out of bounds for a throw-in at the spot nearest where the ball was on the court at the time the time-out was called.

-The throw-in count ends when the thrower releases the ball.  It is a violation if the thrower does not release the ball within 5 seconds. 

Running Clock Rule: A running clock will be used during the final 2 minutes of the 2nd half if a team is leading by at least 15 points.

Equipment

- You must wear basketball, running or tennis shoes or you will not be allowed to play.  Socks or bare feet are also not allowed.

- Jewelry, casts, or any item deemed dangerous by the official MAY NOT BE WORN during the game.  Each team will receive only one warning without penalty.  Following the warning, any player from a warned team in the game found to be wearing prohibited equipment (jewelry, etc) will be assessed a technical foul.  The opposing team will get an automatic 2 points and be awarded the ball at mid-court for a throw-in. 

-For Co-Ed play a 28.5 ball will be used. 

Sportsmanship: Good sportsmanship is a high priority of the Intramural program. Complaining to officials is not allowed. Officials are an integral part of the program and carry the authority of the division as an employee.

Participation rules: Teams are expected to follow the participation rules as stated in the Intramural Sports Handbook. Teams should be dressed and ready to play with the roster completed on the scorecard at game time.

No shows and forfeits: one No Show or two forfeits will put your team on probation.  Once on probation, either one additional no show or one forfeit will remove your team from competition. 

Alcohol and drug policy: Any player, non-player team personnel, or spectator under the influence of alcohol or drugs will be asked to leave by an IM or Rec. Center Supervisor.